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Super Mario Run UK review: Super Mario Run launches on Android

Super Mario Run UK review: Super Mario Run launches on Android

by kavitamevadaMay 3, 2017

Super Mario Run has finally launched on Android. Previously only available on iOS devices, Nintendo’s first mobile handheld game is finally on Android after well over three months of exclusivity. It’s worth mentioning that back at launch, Super Mario Run cost £7.99 on iOS, but has since seen a £2 price increase, which may or may not be Brexit related.

Anyway, it’s great to see Super Mario Run is available on both phone operating systems now, but if you’re still one of the remaining few running Windows, don’t expect a launch anytime soon.

Super Mario Run review

Super Mario Run is an incredible iOS game for iPhone and iPad. That’s all you need to know. Nintendo has, someway, managed to liquify fun and pump it straight into your veins.

There isn’t a moment of Super Mario Run that isn’t enjoyable, even when you’re having to restart levels because you’re a perfectionist who can’t miss a single collectible coin in a run.

Before you run off to the App Store and snap up your copy of Super Mario Run, though, there are a couple of things you need to know first.

One, it’s going to cost you £7.99. Two, it’s worth every penny – even if it does have a crucial, and irritating, flaw.

Note, if you’re on Android, the game isn’t yet available through the Play Store and you’ll have to wait till 2017.

Be wary of unofficial and potentially malicious versions of the game being shared on the internet. I’ll come onto that in a minute, though: for now you need to know what you’re getting for what seems like an awful lot of money.

Don’t worries, Nintendo hasn’t skimped on the content to build a game that simply appeases its shareholders; this is a proper, fully fledged Super Mario game. The only difference is it doesn’t run on Nintendo hardware.

When is Super Mario Run coming to Android?

Super Mario Run UK, Super Mario Run

Super Mario Run became available to iPhone users on 15 December 2016, but didn’t become available for Android until 23 March 2017. You can download it now for free from the Apple App Store or Google Play store.

Super Mario Run review: Who needs a run button?

When I first heard that, in order to make Super Mario work on touchscreen devices, he’d run automatically, I was sceptical.

Surely, there had to be more to it than that. Turns out, that’s all Nintendo really needed to do. By stripping you of control over Mario’s forward momentum, Nintendo is liberating you from the shackles of Super Mario’s conventional level design.

Super Mario Run, Nintendo’s level designers know how you’ll approach a situation and can tailor some spectacular levels in the process.

Pause blocks freeze the ticking level timer and let you weigh up hazards ahead; jumping when running along arrow blocks boosts you in the indicated direction; “invisible” arrows generate lines of coins when you run through them and some of the multi-route level designs are so fiendish there’s no way you can finish a level completely in one take. It’s replayability genius.

Super Mario Run review: That one, near-fatal, flaw

As I said at the start, Super Mario Run is practically perfect. Nintendo has taken the iconic Italian plumber and transplanted him perfectly onto the Smartphone platform.

There really hasn’t ever been an iOS game as enjoyable as Super Mario Run – it’s a complete must-have.

However, it does have one obvious problem – no offline play. For some peculiar reason, Nintendo always wants you to have an active internet connection to enjoy the delights of Super Mario Run. You can play through a level but can’t currently move beyond the end of it without a live connection.

With an iPhone, this is less of a problem as you’ll have data most of the time you’re away from a Wi-Fi connection.

On non-cellular iPads, however, its pain in the rear as it means you have no hope of playing Super Mario Run when you’re out of the house – unless you tether to a nearby Smartphone.

Super Mario Run review: Premium plumber

You may still be thinking that, despite having 24 levels, each with three coin challenge difficulties, $7.99 is still a lot to ask for a mobile game.

Well worry not, for Nintendo has done what Nintendo does best and added so much content that Super Mario Run is accurately satisfied at the seams.

Alongside the more traditional Tour mode, Super Mario Run’s main menu doubles as a Mushroom Kingdom-building attraction known as My Kingdom.

Here you’ll build up your castle, unlock new characters and mini-games, collect Toads and develop yourself a snazzy kingdom. This may sound meaningless, but I did find myself wanting to spend earned coins on snazzy new additions and the multitude of unlockable mini-games certainly makes investing in My Kingdom a worthwhile pursuit.

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